Game Flow

Set Up

 * To start the game, prepare your card Decks (Android and Main), and shuffle the Main Deck. You do not need to shuffle the Android Deck, as you can choose which Android you wish to put into play. (Check Set Up for more detail!)
 * The game progresses in turns. To determine who goes first, roll the Shinkukan Dice provided. If the player who rolled the dice rolls a 1-3, they will be the starting player. Should that player roll a 4-6, their opponent will go first.
 * At this point both players will reveal their Android Cards to each other.
 * Once both players have confirmed each otherʼs Androids, they will secretly choose one of their Androids, and place it in the Ready Zone. Then place all your other Androids face down for your Android Deck . From this moment, only the owner can look into their Android Deck.
 * The players will then simultaneously reveal their chosen android by placing it face up in the Ready Zone on the Playfield. The Android will become in the Ready Position.
 * The players will then draw the top 3 cards from their Main Deck, holding them so that their opponent cannot see what is in their hand.
 * Until Victory is achieved, each player will take turns. A turn is composed of 3 Phases.
 * 1) The Ready Phase
 * 2) Draw Phase
 * 3) Main Phase

1.Ready Phase
The player places all of their Android Cards into the Ready Position.

2.Draw Phase
The player draws 1 card from the top of their Main Deck, adding it to their hand. The player who takes the first turn must skip the Draw Phase!

3.Main Phase
At the start of the Main Phase, the player receives 1 Action Point (AP). During the Main Phase, the player can take two kind of Actions; Option Action and Android Action.

-Option Actions
The Cost of one Option Action is 1 Action Point! You can take as many Option Actions as long you have Action points. Remaining Action Points will get lost when turn is ended(?).

1. Draw

 * The player can draw one card from the top of their Main Deck and add it to their hand.

2. Play Android Card

 * The player can choose one Android from their Android Deck, and place it on the Playfield in the Active Position. At most, you can have 4 Androids in play at a time!

3. Play Resource Card

 * The Player can install Resource Cards, placing them below the Android of their choosing. An Android can have at most 5 cards installed at a time. Installed Resource Cards are placed face down.

4. Play Assist Card

 * The Player can use an Assist Card from their hand and perform the Ability written on the card. Some Assist Cards require Resource Cards to activate. The player need to be able to play these Resource Cards before the Ability of the Assist Card are performed. After use, discard the Assist Card and the used Resource Cards.

-Android Actions
To perform an Android Action, you will need to place your selected Android, from the Ready Position, to the Active Position. Doing this will give you the ability to perform an Android Action with this Android.

1. Work

 * When you place your Android to Work, you will acquire +1 Action Point.

2. Special Ability

 * When the Android have the necessary Resource Cards installed, he can perform the Special Ability written on the card.

3. Attack
''When a player has no Androids in their Android Area, the player must choose 1 android from the Android Deck and place it in the Ready Position. When a playerʼs Android Deck is depleted, and they cannot use any more Android Cards, that player is defeated.''
 * 1) Announce the Attacking Android and the opponent`s Android who must Defend.
 * 2) The defending player can call for a `Follow`! Should a player choose to “Follow,” the attack ends immediately. The defending player then draws cards from the top of their Main Deck equal to the amount of power from the Attacking Card, then places those cards in the discard pile. When the opponent does not call for a Follow, the attack continues!
 * 3) If the Defending Android is in Ready Position, Defending Android will Attack first! If not, Attacking Android will Attack first. And Defending Android will Counter Attack if it is not destroyed! Defending Android also must be placed in Active Position.
 * 4) Roll the dice. Should the player roll a number higher than the defending cardʼs CPU Speed, the attack will succeed! When an attack succeeds, the defending card takes damage equal to the attacking cardʼs Electric Wave Power. The defending cardʼs Resistance value decreases by the attacking cardʼs Electric Wave Power value. When the Resistance value drops below 0, that android is destroyed! The Resistance value is fully recovered at the start of their next turn.

Victory Condition
There are two possible routes to Victory.
 * 1) You have Destroyed all of your opponentʼs Androids.
 * 2) You have exhausted your opponentʼs Main Deck. If your opponent is no longer able to draw cards from their Main Deck, victory is yours!

Parameter Check
When an Android triggers a Parameter Check, all of the installed cards will then be placed face up. You trigger a Parameter Check when you:
 * Announce an Attack and move that android into the Active Position.
 * Announce the use of a Special Ability, and move that android into the Active Position.
 * When you Block an opponentʼs attack.
 * When confirming the Parameters of an Android cardʼs effects.
 * When a player decides to make a Parameter Check on their own.

Discharge
Discharge is an optional rule to create a more in depth game. Both players need to agree, before playing, to use this optional rule! To play with the Discharge rules, 2 Shinkukan Tokens are needed. First, place a Token in each playerʼs Vacuum Tube place holder (VT zone). During the Main Phase, should a player choose to “Discharge” as their Option Action (Costs no AP(?)), they will remove their Token from the game. Then, that player will acquire AP equal to the number of Android Cards that have been Destroyed. For example, if a player has 4 destroyed androids, they remove their token and acquire 4 AP.